Recalling and retaining information in our minds while working.īecause the mysteries of Gone Home reveal themselves as players read through notes and examine personal items, working memory is called upon in a major way. Seeing your sibling, mom, or dad as a regular person with their own problems and preferences can be an eye-opening experience for a young person, one that leads to more social and critical thinking, and the development of social emotional learning skills like empathy. Gone Home touches on themes of human relationships, identity, abuse, addiction, and social justice issues. As Kaitlin digs deeper into her sister’s and parents’ notes and affects, it's impossible not to see past the familial relationships to the people they really are.
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Gone Home deals with issues that are very common for adolescents and young adults, as well as some more serious family issues. Understanding our own actions, thoughts and feelings and empathizing with others. By looking at and reading (itself an exercise in focus) everything closely, players gain insight into the hearts and minds of Kaitlin, her sister, and their parents as they work on their ultimate goal of learning where the family has gone. The quiet story is driven by point-and-click exploration (some call the genre a "walking simulator," but it's much more than that) and allows players to spend as much time as they want examining the artifacts of Kaitlin’s family home. Getting started and then maintaining attention and effort to tasks.įocus is a major thinking skill used for a game like Gone Home that doesn't rely on the stereotypical video game flash. THIS GAME IS GOOD FOR KIDS WHO NEED HELP WITH: Focus Winner of the 2013 BAFTA Video Game Award for the debut game with the best story, Gone Home is an exploration of humanity that contains themes of self- and social awareness - sharing, listening, empathy, reflection, depression, anxiety, resilience, and hope.
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You’ll rifle through the belongings of Kaitlin’s 18-year-old sister, Samantha, who is in love with a girl she met at school, and the sisters’ parents, who have problems and secrets of their own - sadder and more horrifying than Kaitlin could ever have imagined. The travel-weary protagonist has been overseas, but embarks on a journey of a different sort as she becomes a tourist in her own home, exploring the rooms deserted by her family to uncover the circumstances of their strange disappearance. Players take on the role of Kaitlin, a 21-year-old woman returning to her family home in mid-90s Oregon. Kids 13 years and older are likely ready for subject matter written around issues of social acceptance, self-image, and personal and familial relationships. Gone Home is a first-person exploration game for a more mature audience.